write this code in 1st frame
/////////////////////////
var unLock:*;
var my_so:SharedObject = SharedObject.getLocal("store4");
if (my_so.size == 0) {
unLock = Level
;
} else {
unLock=my_so.data.UNLOCK
;
}
//////////////////////////////////
make movieclips (to show all levels)
//////
L1.buttonMode = true;//// its open
L1.addEventListener(MouseEvent.CLICK,LevelPlay);
function LevelPlay(e:Event) {
gotoAndStop("play");
distance_joint1();
Level=1
;
}
//////////////////
L2.addEventListener(MouseEvent.CLICK,LevelPlay1);///its closed
function LevelPlay1(e:Event) {
if(L2.buttonMode==true)
{
gotoAndStop("play");
distance_joint1();
Level=2
}
;
}
//////////
/// this is the code for making button visible and non visible
for( var i=1;i<=unLock;i++)
{
this["L"+i].buttonMode=true//mouseEnabled=true//alpha=0//buttonMode=true
//trace(this["L"+i])
}
//////////////////////////////////////
finaly in UPdate fucntion() pass the data and store it like this
//////////////////
my_so.data.UNLOCK=Level
my_so.flush()
my_so.close()
////////////////////////////////////////
its done :)
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