var wallSd2l:b2PolygonDef = new b2PolygonDef();
   var wallBd2l:b2BodyDef = new b2BodyDef();
   
   var boxDef11:b2PolygonDef = new b2PolygonDef()
   var wallB2l:b2Body;
   wallBd2l.position.Set(12,5);//8.8
   //wallSd2k.restitution=1
   
   wallSd2l.SetAsBox(.1, 2);
   //wallBd2l.angle=-.45   
   wallB2l = m_world.CreateBody(wallBd2l);
   wallB2l.CreateShape(wallSd2l);
   wallB2l.SetMassFromShapes();
   
   
   ////////
   
    boxDef11.SetAsOrientedBox(2, 0.1, new b2Vec2(0, 0), 0);//w h x y angle
    wallB2l.CreateShape(boxDef11);
 
 
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