Defining a Class
Much of object-oriented programming consists of writing the code for new objects—defining new classes. In Objective-C, classes are defined in two parts:
*
An interface that declares the methods and instance variables of the class and names its superclass
*
An implementation that actually defines the class (contains the code that implements its methods)
/////////////////////////
Although the compiler doesn’t require it, the interface and implementation are usually separated into two different files. The interface file must be made available to anyone who uses the class.
A single file can declare or implement more than one class. Nevertheless, it’s customary to have a separate interface file for each class, if not also a separate implementation file. Keeping class interfaces separate better reflects their status as independent entities.
Interface and implementation files typically are named after the class. The name of the implementation file has the .m extension, indicating that it contains Objective-C source code. The interface file can be assigned any other extension. Because it’s included in other source files, the name of the interface file usually has the .h extension typical of header files. For example, the Rectangle class would be declared in Rectangle.h and defined in Rectangle.m.
Separating an object’s interface from its implementation fits well with the design of object-oriented programs. An object is a self-contained entity that can be viewed from the outside almost as a “black box.” Once you’ve determined how an object interacts with other elements in your program—that is, once you’ve declared its interface—you can freely alter its implementation without affecting any other part of the application.
/////////////
Class Interface
The declaration of a class interface begins with the compiler directive @interface and ends with the directive @end. (All Objective-C directives to the compiler begin with “@”.)
@interface ClassName : ItsSuperclass
{
instance variable declarations
}
method declarations
@end
////
The first line of the declaration presents the new class name and links it to its superclass. The superclass defines the position of the new class in the inheritance hierarchy
////
If the colon and superclass name are omitted, the new class is declared as a root class, a rival to the NSObject class.
///////////////////////
Inheritance
Class definitions are additive; each new class that you define is based on another class from which it inherits methods and instance variables. The new class simply adds to or modifies what it inherits. It doesn’t need to duplicate inherited code.
Inheritance links all classes together in a hierarchical tree with a single class at its root. When writing code that is based upon the Foundation framework, that root class is typically NSObject. Every class (except a root class) has a superclass one step nearer the root, and any class (including a root class) can be the superclass for any number of subclasses one step farther from the root. Figure 1-1 illustrates the hierarchy for a few of the classes used in the drawing program.
Some Drawing Program Classes
No comments:
Post a Comment