Thursday, April 8, 2010

Particle effect Implementation

CCParticleSystem *emitter = [CCParticleExplosion node];

emitter = [[CCParticleMeteor alloc] init];
emitter = [[CCParticleFire alloc] init];
emitter.texture = [[CCTextureCache sharedTextureCache] addImage:@"fire.png"];
emitter.position = ccp(location.x,location.y);
emitter.life = 0.2f;
emitter.duration = 0.3f;
emitter.lifeVar = 0.3f;


[self addChild:emitter];

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