Thursday, June 17, 2010

Base 64 implementation

i got it form cocoadev.com


//// class name Base64.h
#import


@interface Base64 : NSObject {

}
+ (void) initialize;
+ (NSString*) encode:(const uint8_t*) input length:(NSInteger) length;
+ (NSString*) encode:(NSData*) rawBytes;
+ (NSData*) decode:(const char*) string length:(NSInteger) inputLength;
+ (NSData*) decode:(NSString*) string;
@end


///


/// class name Base64.m

#import "Base64.h"


@implementation Base64
#define ArrayLength(x) (sizeof(x)/sizeof(*(x)))

static char encodingTable[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
static char decodingTable[128];

+ (void) initialize {
if (self == [Base64 class]) {
memset(decodingTable, 0, ArrayLength(decodingTable));
for (NSInteger i = 0; i < ArrayLength(encodingTable); i++) {
decodingTable[encodingTable[i]] = i;
}
}
}


+ (NSString*) encode:(const uint8_t*) input length:(NSInteger) length {
NSMutableData* data = [NSMutableData dataWithLength:((length + 2) / 3) * 4];
uint8_t* output = (uint8_t*)data.mutableBytes;

for (NSInteger i = 0; i < length; i += 3) {
NSInteger value = 0;
for (NSInteger j = i; j < (i + 3); j++) {
value <<= 8;

if (j < length) {
value |= (0xFF & input[j]);
}
}

NSInteger index = (i / 3) * 4;
output[index + 0] = encodingTable[(value >> 18) & 0x3F];
output[index + 1] = encodingTable[(value >> 12) & 0x3F];
output[index + 2] = (i + 1) < length ? encodingTable[(value >> 6) & 0x3F] : '=';
output[index + 3] = (i + 2) < length ? encodingTable[(value >> 0) & 0x3F] : '=';
}

return [[[NSString alloc] initWithData:data
encoding:NSASCIIStringEncoding] autorelease];
}


+ (NSString*) encode:(NSData*) rawBytes {
return [self encode:(const uint8_t*) rawBytes.bytes length:rawBytes.length];
}


+ (NSData*) decode:(const char*) string length:(NSInteger) inputLength {
if ((string == NULL) || (inputLength % 4 != 0)) {
return nil;
}

while (inputLength > 0 && string[inputLength - 1] == '=') {
inputLength--;
}

NSInteger outputLength = inputLength * 3 / 4;
NSMutableData* data = [NSMutableData dataWithLength:outputLength];
uint8_t* output = data.mutableBytes;

NSInteger inputPoint = 0;
NSInteger outputPoint = 0;
while (inputPoint < inputLength) {
char i0 = string[inputPoint++];
char i1 = string[inputPoint++];
char i2 = inputPoint < inputLength ? string[inputPoint++] : 'A'; /* 'A' will decode to \0 */
char i3 = inputPoint < inputLength ? string[inputPoint++] : 'A';

output[outputPoint++] = (decodingTable[i0] << 2) | (decodingTable[i1] >> 4);
if (outputPoint < outputLength) {
output[outputPoint++] = ((decodingTable[i1] & 0xf) << 4) | (decodingTable[i2] >> 2);
}
if (outputPoint < outputLength) {
output[outputPoint++] = ((decodingTable[i2] & 0x3) << 6) | decodingTable[i3];
}
}

return data;
}


+ (NSData*) decode:(NSString*) string {
return [self decode:[string cStringUsingEncoding:NSASCIIStringEncoding] length:string.length];
}

@end



/// main class import base64.h


and here we go

//
NSString *post1 =[NSString stringWithFormat:@"%@|%@",tfUsername.text, tfPassword.text];


NSData *data = [post1 dataUsingEncoding: NSASCIIStringEncoding];
NSData *encryptedData = [post1 dataUsingEncoding: NSASCIIStringEncoding];


[Base64 initialize];


NSString *b64EncStr1=[Base64 encode:encryptedData];

NSLog(@"Base 64 encoded = %@",b64EncStr1);

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